What types of cookies do we use? Necessary cookies It will contain some anonymous information such as a unique identifier, website’s domain name, and some digits and numbers. Each cookie is unique to your web browser. What are cookies?Ĭookies are simple text files that are stored on your computer or mobile device by a website’s server. By visiting plati.market you agree that plati.market may use cookies to be processed by Google Analytics and Yandex.Metrika. This remaster is worthy of its title’s legacy.Please read this cookie policy carefully before using plati.market operated by us. Remedy went beyond the expected bump to assets and rendering, filling out scenes with additional geometry that feels like it was always there. In spite of these alterations, Alan Wake Remastered is one of the most impressive remastering efforts in years. Some players won’t be happy with the few artistic changes that were made. Overall scene lighting is more natural and realistic, benefitting the kind of experience Alan Wake aims for. Shading is also added to objects that didn’t feature any at all. The remaster remedies this with its better shadows combined with a more accurate SSAO implementation that gives objects a more grounded look. Combined with the low resolution shadows, ambient lighting remains one of of the more aged aspects to the original’s presentation. Some objects barely registered pockets of shade whereas in other scenes, the more pronounced ambient shading was much harsher than it should be. The original release also appeared to use a low-quality screen space ambient occlusion setting. Shadows are significantly higher resolution across the board, especially dynamic shadows. In that respect, Alan Wake Remastered is a resounding success. Of course, fog is only one piece of the puzzle comprising Alan Wake’s atmosphere. When trudging along the forest, however, the original’s murkier and hazier fog has a stronger impression on the game’s atmosphere. In most cases, the higher precision effects work is a win. On a technical level, the remaster’s volumetrics are higher resolution, but they’re also less pronounced. The decision makes sense, but the end-result leaves much to be desired.Īnother artistic change that may prove even more controversial concerns the application of fog. Remedy took the opportunity to alter Alan Wake’s model to more closely resemble his live action actor. Not every nip and tuck is successful, however. These integrations slot so seamlessly into the experience that you’d be forgiven for not knowing they weren’t originally there - the true hallmark of a tasteful remaster. There’s even an additional poster in the dining room and extra fixings in the kitchen players can’t enter. The main counter of the diner, for example, is topped with extra condiment bottles, utensils, and a napkin dispenser. Both outdoor and indoor scenes feature additional objects to provide a more complete setting. Environments are also more filled out with incidental details. Screenshot by GamepurĪs far as remasters are concerned, few offer the kinds of wholesale improvements to assets on offer here without betraying the original artwork’s intent. It’s not using state of the art hair rendering, but it is a generational leap over the original implementation. The remaster, on the other hand, looks more in line with what you’d expect out of the average modern title. Examining Alice’s hair, it’s more polygonal than you remember - almost clay-like in its clumpiness. Hair rendering presents another major improvement. Remedy even went to the effort of increasing polygon counts on a car’s side view mirror in a cinematic that’s mostly obscured by depth of field. The attention to incidental details extends to geometric detail, including more complex rock formations. Whether it’s major textures such as the stitching on Alan’s jacket or random levers you’ll never interact with, artwork is radically transformed for the better. Surprisingly, textures receive a noticeable bump across the board. It’s another for those enhancements to provide a tangible impact to the game’s visual fidelity. While Remedy listed a series of visual enhancements including improved lighting, visual effects, and textures, how do they translate to the end-user experience? It’s one thing to mention all these improvements. With that said, it’s surprising it couldn’t reach native 4K on a remastered Xbox 360 game even if it is 60 frames per second. That isn’t to say Alan Wake Remastered is soft - far from it. Given the image lacks the pin-sharp clarity associated with native 4K imagery, Remedy’s claims hold weight. This is combined with reconstruction to achieve a 4K output. That’s a 7X boost to native pixel counts along with the doubling of its framerate target.
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